hallo zusammen,
ich habe mir in den letzten Tagen eigene Andalusierfarben für "Abenteuer auf der Ranch" erstellt und kann sie auch bis auf eine im Kaufmodus auswählen.
Aber wenn jetzt ein Pferd mit einer von meinen Texturen Junge bekommt, sieht man nur kurz die Jungen und dann stürzt das Spiel ab.
Woran liegt das? Hier die Init- Datei...
________________________________________________
________________________________________________
actor
ageability = 1
agedead = 38
animal
animdismount = 452
animmount = 450
attractiveness = 3.0
buildoption
chancegestation = 1.0
chancemutation = 0.5
chancetexturechange = 0.5
collisioncontextadd = standard,master,animal,wanimal,visitor,wvisitor,st aff,fencetool
collisiontype = animal
controller = navigation,colliderscan,need,needposition,objectsc an,interactorlist,celllist,animalenvironment,anima lage,animalai,animalemitter
customizable
decayspeed = 0.01
durationgestation = 1.0
durationhatch = 0
emittercount = 1
emittertarget = vulture
escapedistance = 800
generequired = 95
graphic
graphicarray = female, dead, baby, mutant
graphiccast = andalusian, cadaver, foal, andalusian
graphicscale = 1.0, 0.5, 1.0
graphicsizex = 240, 90, 240
graphicsizey = 140, 80, 140
graphicsizez = 220, 60, 220
graphictimescale = 1.0, 25.0, 0.6, 1.0
interactorback
interactorfront
interactorleft
interactoroffsetstand = 0,-50,0
interactorright
maxbirth = 5
maxgroundhardness = 80
maxherdsize = 2000
maxhillyness = 1.00
maxinfluenceradius = 2000.0
maxjumpheight = 160
maxtemperature = 40.0
maxtrainlevel = 5
minbirth = 3
minfreespace = 0.5
mingroundhardness = 0
minherdsize = 2
minhillyness = 0
mintemperature = -25.0
mountable
moveclimb = 3.0,0.0,0.0
movedive = 2.0,0.0,0.0
movedivedown = 0.0,0.0,-5.0
movediveup = 0.0,0.0,5.0
moverun = 18.0,0.0,0.0
movestairdown = 5.0,0.0,0.0
movestairup = 5.0,0.0,0.0
moveswim = 6.0,0.0,0.0
movetrainrundown = 18.0,0.0,0.0
movetrainrunup = 18.0,0.0,0.0
moveturnleft = 0.0,0.0,-0.08
moveturnright = 0.0,0.0,0.08
movesidewalkleft = 0.0,-2.8,0.0
movesidewalkright = 0.0,2.8,0.0
movestagger = 2.8,0.0,0.0 // standard walk 4.0
movestaggerdown = 2.8,0.0,0.0
movestaggerrun = 5.0,0.0,0.0
movestaggerup = 2.8,0.0,0.0
movewalk = 7.0,0.0,0.0
movewalkdown = 7.0,0.0,0.0
movewalkup = 7.0,0.0,0.0
movewalkback = -7.0,0.0,0.0
movewturnleft = 0.0,0.0,-0.1
movewturnright = 0.0,0.0,0.1
needcopulate = 7.0
needdry = 20.0
needforage = 3.0
needmilk = 2.0
needmineral = 0.5
needperform = 0.2
needpreen = 1.0
needjump = 3.0
needrest = 4.0
needrun = 1.0
needshit = 2.0
needscrape = 3.0
needwallow = 2.0
needWater = 1.5
offercopulate = 7.0
offerflesh = 90.0
offermilk = 10.0
offerride = 1.0
pathturn = 0.025
play
price = 18100
scalebaby = 0.6
scalefemale = 2.0
scalemale = 2.2
shadow
shittarget = shitsmall
soundcourtesy = ponyaggressive1
sounddead = ponyaggressive6
soundeatforage = ponyeat1
soundeatgrain = ponyeat1
soundhurt = ponyaggressive5
soundimpress = ponyaggressive1
soundpreen = ponynormal6
soundrun = horse_gallup_1
soundstand = ponyaggressive1
soundwalk = horse_walk_1
speedWater = 1.0
speeddry = 1.0
speedcopulate = 7.0
speedforage = 1.0
speedmilk = 1.0
speedmineral = 1.0
speedperform = 1.0
speedpreen = 3.0
speedjump = 3.0
speedrest = 1.0
speedrun = 3.5
speedshit = 100.0
speedscrape = 10.0
speedwallow = 1.0
standspace = 100.0,0.0,0.0
strength = 0.5
swimdepth = 130.0
texturelist = Andalusian_Schimmelschwarz,Andalusian_Graufalbe,An dalusian_Schwarzfuchs,Andalusian_Schecke,Andalusia n_Schwarzschecke,Andalusian_Apfelschimmel,Andalusi an_Brauner,Andalusian_B_B_X_X,Andalusian_B_S_UB_HW FE,Andalusian_R_S_BB_WF,Andalusian_R_S_ST_HWFE,And alusian_R_S_UB_WF
texturelayer = Andalusian_Schimmelschwarz,Andalusian_Graufalbe,An dalusian_Schwarzfuchs,Andalusian_Schecke,
Andalusian_Schwarzschecke,Andalusian_Apfelschimmel ,Andalusian_Brauner
babytextureindexlist = 2,3,4
timestand2jumpup = 0.1
timestand2walk = 0.05
useforage = 8.0
usemilk = 1.0
usewater = 1.0
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liegt es evtl an den Fohlentexturangaben oder an den Texturelayers?
Oder muss ich die Mutation abstellen??
vielen lieben Dank für Antwort, ich verzweifle gerade...
lg, Svenny_95
P.S: die Leerzeichen die evtl im Post in manchen Einträgen der "texturelist" auftauchen sind in der Datei so NICHT vorhanden :D
ich habe mir in den letzten Tagen eigene Andalusierfarben für "Abenteuer auf der Ranch" erstellt und kann sie auch bis auf eine im Kaufmodus auswählen.
Aber wenn jetzt ein Pferd mit einer von meinen Texturen Junge bekommt, sieht man nur kurz die Jungen und dann stürzt das Spiel ab.
Woran liegt das? Hier die Init- Datei...
________________________________________________
________________________________________________
actor
ageability = 1
agedead = 38
animal
animdismount = 452
animmount = 450
attractiveness = 3.0
buildoption
chancegestation = 1.0
chancemutation = 0.5
chancetexturechange = 0.5
collisioncontextadd = standard,master,animal,wanimal,visitor,wvisitor,st aff,fencetool
collisiontype = animal
controller = navigation,colliderscan,need,needposition,objectsc an,interactorlist,celllist,animalenvironment,anima lage,animalai,animalemitter
customizable
decayspeed = 0.01
durationgestation = 1.0
durationhatch = 0
emittercount = 1
emittertarget = vulture
escapedistance = 800
generequired = 95
graphic
graphicarray = female, dead, baby, mutant
graphiccast = andalusian, cadaver, foal, andalusian
graphicscale = 1.0, 0.5, 1.0
graphicsizex = 240, 90, 240
graphicsizey = 140, 80, 140
graphicsizez = 220, 60, 220
graphictimescale = 1.0, 25.0, 0.6, 1.0
interactorback
interactorfront
interactorleft
interactoroffsetstand = 0,-50,0
interactorright
maxbirth = 5
maxgroundhardness = 80
maxherdsize = 2000
maxhillyness = 1.00
maxinfluenceradius = 2000.0
maxjumpheight = 160
maxtemperature = 40.0
maxtrainlevel = 5
minbirth = 3
minfreespace = 0.5
mingroundhardness = 0
minherdsize = 2
minhillyness = 0
mintemperature = -25.0
mountable
moveclimb = 3.0,0.0,0.0
movedive = 2.0,0.0,0.0
movedivedown = 0.0,0.0,-5.0
movediveup = 0.0,0.0,5.0
moverun = 18.0,0.0,0.0
movestairdown = 5.0,0.0,0.0
movestairup = 5.0,0.0,0.0
moveswim = 6.0,0.0,0.0
movetrainrundown = 18.0,0.0,0.0
movetrainrunup = 18.0,0.0,0.0
moveturnleft = 0.0,0.0,-0.08
moveturnright = 0.0,0.0,0.08
movesidewalkleft = 0.0,-2.8,0.0
movesidewalkright = 0.0,2.8,0.0
movestagger = 2.8,0.0,0.0 // standard walk 4.0
movestaggerdown = 2.8,0.0,0.0
movestaggerrun = 5.0,0.0,0.0
movestaggerup = 2.8,0.0,0.0
movewalk = 7.0,0.0,0.0
movewalkdown = 7.0,0.0,0.0
movewalkup = 7.0,0.0,0.0
movewalkback = -7.0,0.0,0.0
movewturnleft = 0.0,0.0,-0.1
movewturnright = 0.0,0.0,0.1
needcopulate = 7.0
needdry = 20.0
needforage = 3.0
needmilk = 2.0
needmineral = 0.5
needperform = 0.2
needpreen = 1.0
needjump = 3.0
needrest = 4.0
needrun = 1.0
needshit = 2.0
needscrape = 3.0
needwallow = 2.0
needWater = 1.5
offercopulate = 7.0
offerflesh = 90.0
offermilk = 10.0
offerride = 1.0
pathturn = 0.025
play
price = 18100
scalebaby = 0.6
scalefemale = 2.0
scalemale = 2.2
shadow
shittarget = shitsmall
soundcourtesy = ponyaggressive1
sounddead = ponyaggressive6
soundeatforage = ponyeat1
soundeatgrain = ponyeat1
soundhurt = ponyaggressive5
soundimpress = ponyaggressive1
soundpreen = ponynormal6
soundrun = horse_gallup_1
soundstand = ponyaggressive1
soundwalk = horse_walk_1
speedWater = 1.0
speeddry = 1.0
speedcopulate = 7.0
speedforage = 1.0
speedmilk = 1.0
speedmineral = 1.0
speedperform = 1.0
speedpreen = 3.0
speedjump = 3.0
speedrest = 1.0
speedrun = 3.5
speedshit = 100.0
speedscrape = 10.0
speedwallow = 1.0
standspace = 100.0,0.0,0.0
strength = 0.5
swimdepth = 130.0
texturelist = Andalusian_Schimmelschwarz,Andalusian_Graufalbe,An dalusian_Schwarzfuchs,Andalusian_Schecke,Andalusia n_Schwarzschecke,Andalusian_Apfelschimmel,Andalusi an_Brauner,Andalusian_B_B_X_X,Andalusian_B_S_UB_HW FE,Andalusian_R_S_BB_WF,Andalusian_R_S_ST_HWFE,And alusian_R_S_UB_WF
texturelayer = Andalusian_Schimmelschwarz,Andalusian_Graufalbe,An dalusian_Schwarzfuchs,Andalusian_Schecke,
Andalusian_Schwarzschecke,Andalusian_Apfelschimmel ,Andalusian_Brauner
babytextureindexlist = 2,3,4
timestand2jumpup = 0.1
timestand2walk = 0.05
useforage = 8.0
usemilk = 1.0
usewater = 1.0
________________________________________________
________________________________________________
liegt es evtl an den Fohlentexturangaben oder an den Texturelayers?
Oder muss ich die Mutation abstellen??
vielen lieben Dank für Antwort, ich verzweifle gerade...
lg, Svenny_95
P.S: die Leerzeichen die evtl im Post in manchen Einträgen der "texturelist" auftauchen sind in der Datei so NICHT vorhanden :D